<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Realms of Mordryn — Devlog</title><description>Development notes on Realms of Mordryn — art direction, systems, and design decisions as they happen.</description><link>https://realmsofmordryn.com/</link><language>en-us</language><item><title>Building Conversations at the Center of the Game</title><link>https://realmsofmordryn.com/devlog/building-conversations-at-the-center-of-the-game/</link><guid isPermaLink="true">https://realmsofmordryn.com/devlog/building-conversations-at-the-center-of-the-game/</guid><description>Why dialogue carries most of the weight in Realms of Mordryn, and a look at the conversation UI that has to support it.</description><pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate><category>dialogue</category><category>ui</category><category>design</category></item><item><title>Finding the Visual Identity of Realms of Mordryn</title><link>https://realmsofmordryn.com/devlog/finding-the-visual-identity-of-realms-of-mordryn/</link><guid isPermaLink="true">https://realmsofmordryn.com/devlog/finding-the-visual-identity-of-realms-of-mordryn/</guid><description>How we landed on a stylized, illustrated look for Mordryn — and the environments and characters that finally made it feel cohesive.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate><category>art-direction</category><category>worldbuilding</category></item></channel></rss>