Realms of Mordryn
A dark forest road in the frontier of Dreadmoor.

A cooperative fantasy RPG for up to five players

Every Road Has a Story.

No Dungeon Master Required.

Explore a living fantasy frontier with your friends. Follow rumors, uncover mysteries, make difficult choices, and face tactical encounters together.

THE ADVENTURE

A party, a frontier, and questions that do not stay buried.

Tabletop-inspired play for friends who want to investigate, argue, explore, and decide what happens next.

A Survival check while investigating tracks at Vale Farm.

01

Follow the Evidence

Investigate disappearances, uncover hidden clues, and piece together mysteries across the frontier.

Two connected players consider Darren Holt's rescue choices, with a partner's advisory vote visible.

02

Decide Together

Discuss what you've discovered, weigh your options, and shape the adventure through your party's decisions.

Four wounded adventurers with distinct portraits face the wounded Joined on the Watchtower Crown tactical battlefield.

03

Fight to Survive

Face tactical turn-based encounters where positioning, preparation, and teamwork matter.

Grimhold's timber palisades, open gate, and frontier homes surrounded by forest.

THE WORLD OF MORDRYN

Beyond the Frontier

The Northern Lands are one part of Mordryn, a world of many continents. Stonepeak's mountain dwarves built cities long before human kingdoms arose. Rivermark's rolling hills, river valleys, and cultivated towns form the center of the Kingdom of Aldren, one of humanity's oldest kingdoms.

Elsewhere in the Northern Lands, Dreadmoor's forest roads connect remote settlements, while the Eastern Marshes are shaped by wetlands, waterways, and isolation.

Your Journey Begins in Dreadmoor. Start in Grimhold, the frontier settlement pictured here, where local troubles and unsettling rumors lead into larger mysteries.

Learn about the world

SEE THE GAME

The world is built for looking closer.

Every scene gives the party something to read, question, or risk. These are recent moments from the current game.

Borin Ashhammer discusses a troublesome sword at his forge and offers a wager to find sound iron, with dialogue choices visible.
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CONVERSATION

Stories Worth Investigating

Conversations are part of the evidence. Ask questions, compare stories, and follow the details that do not quite fit.

Darren Holt discusses a rescue at Old River Crossing while two connected players share an advisory vote.
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COOPERATIVE CHOICES

Choices Made Together

Share your view before the party commits. In a shared conversation, your vote advises the speaker while they make the final choice for everyone.

A wounded Ranger, Arcanist, Keeper, and Guardian face the wounded Joined at the Watchtower Crown, with turn order and the ability bar visible.
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Mid-fight at the Watchtower Crown: Double Shot, Weave Bolt, Replay, and Ricochet Shield against the Joined.

TACTICAL COMBAT

Combat That Rewards Planning

Positioning, cover, abilities, and timing all matter when a fight starts. Every turn changes what the party can safely do next.

A roadside peddler pauses the journey to Vale Farm, offering choices to approach, take a closer look, or continue.
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THE LIVING FRONTIER

An Adventure That Reacts

Travel takes time. Weather shifts, night arrives, and the spaces between settlements can bring their own encounters and consequences.

FROM THE DEVLOG

Making Mordryn

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A paused journey from Grimhold toward Vale Farm, showing the road and travel controls.

Finding the Look of Mordryn

The artwork behind Dreadmoor, one region of Mordryn, and what we changed to make it fit together.

  • art-direction
  • worldbuilding

THE JOURNEY CONTINUES

Your Next Adventure Begins in Mordryn.

Realms of Mordryn is an independent fantasy RPG currently in development. Follow its progress, explore development updates, and learn how the world is taking shape.