
Building Conversations at the Center of the Game
Why dialogue carries most of the weight in Realms of Mordryn, and a look at the conversation UI that has to support it.
- dialogue
- ui
- design
Realms of Mordryn
Notes on building the game — art direction, systems, and design decisions, written as they happen.

Why dialogue carries most of the weight in Realms of Mordryn, and a look at the conversation UI that has to support it.

How we landed on a stylized, illustrated look for Mordryn — and the environments and characters that finally made it feel cohesive.